PM3.02 - Giga Bowser - Subaction - SpecialSAirCatch
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Stats
IASA: |
None |
Hitboxes active: |
16-18 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xee |
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0 |
1 |
Grab |
set action: 0xee |
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0 |
2 |
Grab |
set action: 0xee |
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Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
80 |
100 |
70 |
Slash |
Slash |
1.5 |
5 |
7 |
10 |
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0 |
1 |
14 |
80 |
100 |
70 |
Slash |
Slash |
1.5 |
5 |
8 |
11 |
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0 |
2 |
14 |
80 |
100 |
70 |
Slash |
Slash |
1.5 |
5 |
8 |
11 |
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Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessInt (0x15) }
- AsyncWait(13.0)
- AddVelocity { x_vel: Constant(1.5), y_vel: Constant(0.0) }
- AsyncWait(15.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 12.72, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 7.0, x_offset: 0.0, y_offset: 16.0, z_offset: 24.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 24.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(16.0)
- DeleteAllGrabBoxes
- LedgeGrabEnable(EnableInFront)
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 7.968, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 7.944, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 80, size: 6.864, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(20.0)
- LedgeGrabEnable(Disable)
- AsyncWait(24.0)
GFX
- AsyncWait(3.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 45 }
- AsyncWait(12.0)
- RemoveFlashEffect
- Armor { armor_type: None, tolerance: 0.0 }
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 30.0, y_offset: 6.0, z_offset: 2.0, x_rotation: -20.0, y_rotation: -30.0, z_rotation: -75.0, scale: 4.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(15.0)
- SoundEffect1(55)
- SoundEffect1(115)
- SoundEffect1(195)
Other
- AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }